Archive for June, 2008:
Wii - Hudson and GameStop Host Deca Sports Tournament with Special Guest
Hudson Entertainment and GameStop have announced today that they will be hosting a tournament for Wii title Deca Sports on Saturday, June 28th from noon to 3pm at the GameStop Tournament Store, located at 3600 Stevens Creek Blvd. in San Jose. Three seperate tournaments will be held during the 3-hour timeframe, wherein participants will compete for Hudson games, prizes, and more. But that’s not why I’m reporting this, oh no. The real reason is one which should excite oldschool gamers a bit. Making his first appearance in the US since 1990 will be Hudson’s own game master Takahashi Meijin– perhaps better known to the oldschool as one Master Higgins. He will be there as a special guest, giving advice on Hudson’s latest title. In case you were wondering, Takahashi, who gained the “Master” title officially from Hudson in 2006, was the real-life inspiration for the Higgins character in the Adventure Island games back in the 80s. In those games, the character sported a red cap adorned with Hudson’s trademark bee, along with a Hawaiian-style grass skirt. “Master Higgins” still makes appearances throughout Japan while maintaining his blog, but this will be his first venture to the US in nearly 20 years. If that’s not a good enough reason for a “hardcore” gamer to check out the Deca Sports event, I don’t know what is. Read more from the source here
Wii Huge New Scans Show Off the Shake in Wario’s New Land
Kombo affiliate JeuxFrance has gotten their hands on the newest issue of CoroCoro Comics magazine, aka “one of those phonebook-sized Japanese comic books,” which also has a look at Wario’s next outting, Wario Land: Shake, aka Wario Land: The Shake Dimension.
According to the article, it seems that the new Wario will be in keeping with its predecessors where graphics is concerned (only nice and cel-shady now), and will be played by holding the Wii remote sideways, a la Super Paper Mario. Which most of us gathered from previous scans. But anyway. Of course, the big change in dynamic is the shake-shake-shaking. Not to shake Wario’s booty, but to shake his enemies for booty. Money, that is. Climbing ropes is another way in which the Wii remote will come into play, as moving the controller up and down will help him to climb up. Climbing down, we’re not so sure about. Read more from the source here
Wii - Guitar Hero World Tour’s New Guitar,nintendo console games reviews
Oh, sure, the drums may very well be bitchin’, but I know what you guys are thinking: “The name of the game is Guitar Hero, so what’s that going to do for me?” Well, I’m happy I asked for you. You can see the new axe above, which sports a bevy of top-of-the-line new features. You thought you needed an extra finger before? You may very well need an extra arm by the time we’re through. Maybe even two.
Beyond the five Skittle-colored (but not flavored) buttons and the whammy-jammy bar, the new Guitar Hero guitar makes it clear that Rock Band compatibility wouldn’t work anyway by adding a touch-sensitive slider around the guitar’s neck, but there is also a built-in accelerometer (as opposed to the kind you’d tape on the side, I guess), and a new bridge button near the strum bar. Actually, that crack about Rock Band may not be entirely true, as the Guitar Hero III controllers are said to work with the game just as well. But the new features are said to add a little somethin’-somethin’ up in the music creation mode. Thanks to the images below, courtesy of Kotaku, we get a close-up look at the details of each part of the new instrument: Read more from the source here
Wii and PSP Titles a Consideration for BioWare
xDuring a recent interview with Gamasutra, BioWare’s project lead for Sonic Chronicles: The Dark Brotherhood, Mark Darrah, expressed an interest in development for two systems the RPG powerhouse has not yet touched: Nintendo’s Wii and Sony’s PlayStation Portable. “…we’re looking into Wii and PSP as a company,” he said, “…but nothing’s been decided, and nothing’s been announced. And we are, from styles of games, we are trying to broaden our portfolio. But we still have Dragon Age, which is a more traditional style of BioWare game.” BioWare is best known for their RPG prowess, but have also expanded their horizons from time to time, such as with action title MDK2 for SEGA’s ill-fated Dreamcast and the less-unsuccessful PlayStation 2. Co-founder Greg Zeschuck has also expressed interest in taking another stab at the genre… once they get their plate cleared off and find the right idea with which to proceed. Read more from the source here
Wii Guitar Hero World Tour Drum Kit
Hats off to Kotaku for these two (the second comes after the break) pictures. Here we have the drum kit for the upcoming Guitar Hero: World Tour. Once you glance at the pics and stats for these bad boys, you’ll probably think they’re better than the Rock Band kit.
Blasphemy? Well… silenced drum pads that are made of a more elastic material. This will create a nice bounce for your sticks thus helping in rolling. Hanging symbols that also detect force applied. That’s bitchin’ as all hell, if you ask me. Maybe you didn’t. Read more from the source here
IGN: Wii Alone in the Dark UK Review
Ever heard of Wind Waker Syndrome? It’s that point in an otherwise majestic game where, for reasons obvious to nobody with even a modicum of common sense, a single game mechanic of such staggeringly misjudged magnitude comes along that you immediately want to sling your console out the window, write a stern letter to your local MP then spend the rest of the afternoon sobbing in the corner of your room in silent, endless frustration.
Well, there’s one of those in Alone in the Dark. Which is a shame because, for the first eight hours or so, Atari’s rejuvenation of its classic survival horror franchise is one of the most excitingly ambitious, captivating game experiences we’ve played in a long time. Sure, where grand, original ideas are concerned, there are bound to be flaws – which Alone in the Dark has in spades – but it’s hard to berate a game which, on a minute by minute basis, successfully manages to offer truly unique, beguiling and genuinely thrilling moments. Read more from the source here
Wii - Super Mario Galaxy shines on - in gashapon form,nintendo console games reviews
Mmmmmmm, lovely gashapon. These eight ’sound drops’ each play a noise from the fabulous Super Mario Galaxy when you squeeze their middles. I’ve just ordered four from Play-Asia, here. Find out which ones I get around this time next week. In all honesty, I probably need some kind of help.
Do any of you collect this sort of tat, readers? Do comment below and let me know, if only so I don’t feel like quite such a social inadequate. Read more from the source here
Wii We’ll Have To Wait For More Assassin’s Creed
In a new article lauding what it calls Ubisoft’s “ascent” as it contends for third place (behind Electronic Arts and Activision) in the industry, Forbes heard from Ubi’s North American president, Laurent Detoc, on its strategy for spacing the Prince of Persia games. As the article points out, Ubi’s first franchise re-up happened in 2003, followed by two more titles back-to-back. And then three years of radio silence. Why?
The publisher’s doing well enough now financially, the article explains, that it doesn’t have to rush out franchise follow-ups and can afford to cool its heels a bit in between to spur demand. Detoc also told Forbes that they can afford to whet your appetite for the next Assassin’s Creed by making you wait: “When we bring it back, there will be more anticipation for it,” Detoc says. Read more from the source here
Wii - Guitar Hero 4 Songs Revealed, Includes Billy Idol; Details on New Guitar, No GH3 DLC Support.
This fall’s release of Guitar Hero World Tour (PS2, PS3, 360, Wii) will be accompanied by the rumored touch-sensitive guitar, publisher Activision has confirmed.
Read more from the source here
Wii - Super Mario Stadium: Family Baseball - a hit in the making?
I’ve been playing the Japanese version of Super Mario Stadium (or Super Mario Sluggers as it’ll be known in the US) and although it’s early days, I can confidently say that it deserves to be a big hit. For starters, the presentation is superb - everything looks solid, chunky, colourful and polished, as all good Nintendo first-party games should. The intro sees Mario, Luigi et al taken to a kind of baseball island on a cruise ship, and that’s where you’ll find yourself when you start - able to choose from a series of stadia, from a standard Mario baseball pitch to more elaborate surroundings like a Yoshi-themed funfair or a Bowser Jr. primary-coloured castle.
You can play exhibition matches, a story mode or choose from several minigames. I plumped immediately for a standard match, assuming I’d figure out the controls as I went. I did - but I’d have been better going for the story mode to ease my way in, judging by the 11-2 thrashing I received. The game’s controls are simple without being too dumbed down - something which I’d feared might be the case. I used the nunchuk and remote, though it seems you can use the remote alone, either vertically or horizontally, with slightly streamlined commands for the latter two options. When pitching, you need to tilt the remote back, and flick it forward when two circles meet over the pitcher, or you can toss a high ball, or simply flick downwards for a slower ball to throw the batter’s timing. Once you’ve built up some star power (from successful strikes, or getting an opponent out) then you can hurl a special pitch - dependent on who’s throwing, this can vary from a fireball (Mario) to a whirlwind (Luigi). Read more from the source here
