Eiji Aonuma Looks Back at The Legend of Zelda: Ocarina of Time for 10th Anniversary
Yesterday marked a significant day for many gamers: The North American release of The Legend of Zelda: Ocarina of Time was ten years ago yesterday (with Japan getting it on the 21st and Europe on December 11th). And to celebrate the occasion, people have been… talking. A lot, about this game which still holds the position of highest rated game of all time on GameRankings.
Nintendo Power celebrated in its own way, with a special feature about the revolutionary title which included an interview with system director Eiji Aonuma. A few excerpts from that interview, courtesy of GoNintendo and Nintendo Everything.
When asked what he would change in Ocarina of Time if he could, he said:”I would change the Iron Boots from equipment to an item. If they could be turned on or off at the touch of a button, the Water Temple would be more fun. I wish I could travel back via time warp and fix that.” — Nintendo Everything…which explains the handiness of using them in Twilight Princess.
On the origin of Link’s horse, Epona:If I said we included Epona because Miyamoto likes horses, that would be oversimplifying it, but that was actually the biggest factor. He wanted Ocarina to be unique, and realized that there weren’t any other games that involved riding a horse . — GoNintendoFind out about the creation of Z-targeting after the cut.