Mirror’s Edge: Reviewing the Experience

January 19th, 2009 Posted in Game News

Mirror’s Edge is an awesome game.  However, it is not for everyone.  It is frustrating, challenging and if you are the type that gets motion sickness or is afraid of heights….. you may want to avoid it.  Which is unfortunate, because it really is a fun game to play.

Numerous reviews have gone into great detail about the graphics, sound, etc and there’s a demo available for download, so I’m not going to talk much about those.

The core of the gameplay is running.  You are almost constantly on the move.  The controls handle beautifully and with just a short tutorial, you can learn all of the tricks of the trade to get you going.  You’ll start out botching simple jumps and wall runs, failing disarms and falling to your death numerous times….. but soon you’ll start to learn and master the techniques and by the time you get through the game, you’ll be pulling off amazing acrobatics with ease and wonder how you had so much trouble with some of the moves.

The game flows beautifully from level to level, rooftop to subway, vents to open environments.  Everything blends well together and the use of color in the game gives subtle clues (and sometimes in your face clues) about what you should be doing and where you should be going.  There are few times where you’ll feel lost and when you do, it’s typically a matter of using some of the moves that you had avoided up to that point.

The story is fairly typical and obvious, maybe a little too short….. but it’s not bad and it drives you along.  It would’ve been nice to see more work done fleshing out the characters and how they became involved, but it’s not bad.  The ending left a little to be desired and feels almost incomplete…. though not as bad as some other recent titles (such as Prince of Persia, Assassin’s Creed, etc).

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