House of the Dead: Overkill First Impressions

February 17th, 2009 Posted in Wii News

I’m not sure why video games and zombies go hand and hand together. Is it the feeling of shooting something in the head to kill it that appeals to gamers? Or is it easier to code AI for the undead that attracts developers? Well, the monsters in House of the Dead: Overkill are apparently mutants, so this discussion of zombies doesn’t matter anyway.

I don’t think I’ve ever played a game that was more deserving of its ‘M’ rated status than House of the Dead: Overkill. During its intro, which has a scantily clad stripper working a pole, you’ll find that House of the Dead: Overkill tries to go over the top and succeeds on nearly every level. On a side note, kudos to Headstrong Games for making the intro credits play in front of a hot stripper. I think it’s the only time I’ve never skipped a credit screen if given the option.

If you’ve seen any of the HotD: Overkill trailers then you know that Headstrong was going after the 70’s B movie horror feel when creating the game. After playing through the first three stages, it’s safe to say they pulled it off well. Everything in the game oozes with campy, horror movie flare. The menus have that gritty, old movie reel look with some hilarious music playing in the background. During my look around all of the menus, I found the aim calibration a little off. I had to move my sensor bar around, and make sure my Wii Zapper was at the right level to get my aim right. Kind of a nuisance.

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